How the ITIF Helped Maureen Barry

2017-09-29T10:55:30-04:00Categories: articles|Tags: , , , , , , |

Maureen Barry was used to teaching a small undergrad nursing class at U of T. A group of 30 or so students would gather around, and she'd hold up a syringe, or demonstrate in front of a mannequin, or whatever they were doing that day. It's how things were always done—until her accelerated program got [...]

Flipping the Classroom and Making It Relevant

2019-10-08T15:54:02-04:00Categories: articles|Tags: , , , |

The infinite refrain of the unwilling math student is "when am I ever going to need to know this?" And no matter how dismissive it may be, if you're teaching a college math course, it's a useful question to answer. In pursuit of that answer, U of T statistical sciences professor Alison Gibbs helped introduce [...]

A Smarter Proficiency Test

2019-10-29T14:11:05-04:00Categories: articles|Tags: , , , |

In Canada, placing French language students in university programs is a bit more complicated than other countries. With such a wide variety of French speakers, finding the right level for each one becomes more important, and more difficult. French Professor Jeffrey Steele wanted to design a placement test for incoming French students at U of [...]

For First-Year Dentists, A Virtual Toothscape

2019-10-29T14:23:06-04:00Categories: articles|Tags: , , , |

When U of T Dentistry Professor Dorothy McComb won an ITIF grant as she was planning to retire, she turned the reigns over to newly-arrived colleague Anuradha Prakki. The only instructions? "Make something interactive." Naturally, Prakki's thoughts turned to the dental anatomy class for first-year students, which she had just begun teaching. The course is [...]

Teaching with Video Games

2019-10-29T15:31:42-04:00Categories: articles|Tags: , , , |

The beginning of the millennium was a famous time for video gaming. Sony's PS2 and Microsoft's Xbox consoles signaled the final turn for gaming from rudimentary arcade stands to high-powered home machines. The most popular titles included classics like Grand Theft Auto Vice City, Madden NFL 2003, and Kingdom Hearts. But at the same time, [...]

Solving the Technological Learning Gap

2019-10-29T14:20:01-04:00Categories: articles|Tags: , , , |

If you've ever seen a mock-up drawing of what people in the past thought the future would look like—robot maids are usually involved—you know that technological advancement is hard to fully grasp. Sometimes, the best that real-world technology can offer is a bland placeholder (looking at you, vacuum cleaners) until further and more widespread innovation [...]

Holograms at the Intersection of Art and Science

2019-10-29T15:32:53-04:00Categories: articles|Tags: , , , |

If I told you that the practice of holography produces holograms, well, technically, I'd be right. But I’d lack the poetic flair of U of T Optical Sciences professor Emmanuel Istrate. He calls them holograms too naturally, but he also has another phrase — Windows with Memory. It’s the perfect sequence of words to cut [...]

Building Better Websites with ITIF

2017-10-02T17:23:16-04:00Categories: articles|Tags: , , , |

Sian Meikle has also been involved in two other projects with the Provost’s Instructional Technology Fund, expanding and improving the framework for some useful existing websites. The first, in 2006, was with the REED project—Records of Early English Drama. Their website, which Meikle originally helped build in 2003, contains a variety of information on the [...]

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